Files
reader-app/README.md
T
virtus 1afff18f4d feat: Enhance TTS player functionality and UI
- Added resume functionality to TTS player when paused.
- Display voice name or language in TTS player UI.
- Improved error handling in reader provider with debug messages.
- Updated TTS service to configure Vietnamese voice and handle platform-specific audio settings.
- Removed wakelock dependency and related code.
- Fixed search screen error handling.
- Updated settings screen to navigate to home after sign out.
- Improved splash screen with timer management.
- Enhanced main app error handling with logging.
- Removed unused package_info_plus and wakelock_plus dependencies.
- Added environment variable support for mobile runtime.
- Integrated Google Sign-In configuration for Android.
- Created logging observer for Riverpod providers.
- Added scripts for environment setup and Google Sign-In validation.
2026-03-30 11:38:04 +07:00

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2.9 KiB
Markdown

# reader-app
Flutter mobile app for reading novels, synced with the existing web platform.
## Scope
- Full end-user feature parity with the current web app.
- Excludes all moderator/admin workflows.
## Planned Feature Set
- Google login and authenticated user session.
- Home feed, hot boards, and recommendations.
- Search with suggestions, genre, status, and sort filters.
- Novel detail with chapter list and series metadata.
- Reader with TOC, reading preferences, and progress sync.
- Bookshelf tabs: Dang doc, Danh dau, Da doc, De cu.
- Comments, ratings, and user recommendations.
- Native TTS and offline reading support.
## Architecture
- `lib/core`: app-wide config, network, storage, and theme.
- `lib/features`: feature modules split by domain.
- `lib/shared`: shared UI widgets.
## Run
```bash
flutter pub get
flutter run
```
Run with env file (recommended for local dev):
1. Create local env from sample:
```bash
cp .env.mobile.example .env.mobile
```
1. Start app using env values:
```bash
bash scripts/flutter_run_with_env.sh
```
This script reads `.env.mobile` and automatically passes:
- `BASE_URL`
- `GOOGLE_SERVER_CLIENT_ID`
- optional `GOOGLE_CLIENT_ID`
Default `BASE_URL` behavior:
- Android emulator: `http://10.0.2.2:8000`
- Others (iOS simulator, desktop, web): `http://localhost:8000`
If needed, you can still override explicitly:
```bash
flutter run --dart-define=BASE_URL=http://localhost:8000
```
For Android emulator, use:
```bash
flutter run --dart-define=BASE_URL=http://10.0.2.2:8000
```
For a physical device in dev, use your computer LAN IP (same Wi-Fi):
```bash
flutter run --dart-define=BASE_URL=http://<YOUR_LAN_IP>:8000
```
Important notes for physical devices:
- Use the Wi-Fi LAN IP from `en0` (example: `10.17.2.62`).
- Do NOT use VPN/tunnel IPs from `utun` (example: `100.x.x.x`) unless your phone is connected to the same VPN.
- Keep phone and computer on the same Wi-Fi network.
Android over USB (stable local tunnel):
```bash
adb reverse tcp:8000 tcp:8000
flutter run --dart-define=BASE_URL=http://127.0.0.1:8000
```
## Google Sign-In (Android)
If you see `PlatformException ... ApiException: 10`, it is usually an OAuth config mismatch.
Checklist:
- `android/app/google-services.json` must exist and match package name `com.example.reader_app`.
- Add SHA-1 and SHA-256 fingerprints of your debug keystore to Firebase Android app settings.
- Ensure OAuth client IDs are created after adding SHA fingerprints.
- Run with server/web client id for backend token verification:
```bash
# Bước 1: Khởi động emulator
flutter emulators --launch Pixel_8_API_35
flutter run
```
```bash
flutter run \
--dart-define=BASE_URL=http://127.0.0.1:8000 \
--dart-define=GOOGLE_SERVER_CLIENT_ID=<YOUR_WEB_CLIENT_ID>.apps.googleusercontent.com
```
Optional (iOS/web):
```bash
--dart-define=GOOGLE_CLIENT_ID=<YOUR_IOS_OR_WEB_CLIENT_ID>.apps.googleusercontent.com
```